<< audioplayer_pause | Audio playback | audioplayer_stop >> |
set(h, propertyname, value) |
audioplayer_set(h, propertyname, value) |
h.propertyname = value |
a audioplayer object.
a string: the property's name of audioplayer object.
a string, boolean, double ...
The function sets the property specified in the string propertyname to the given value.
signal = rand(2, 44100) - 0.5;
playObj = audioplayer(signal, 44100, 16)
playObj.Tag = 'my audio object'
Version | Description |
---|---|
1.0.0 | initial version |
Allan CORNET