material
Set surface and patch material properties.
📝Syntax
material(name)
material(ax, name)
material(values)
📥Input Arguments
Parameter Description
name default, shiny, dull, or metal.
values four or five material coefficients.
📄Description

material updates ambient, diffuse, specular, exponent, and reflectance properties on surface and patch children.

💡Examples
surf(peaks(30), 'EdgeColor', 'none', 'FaceLighting', 'gouraud');
light('Position', [1 -1 1]);
lighting gouraud;
material('metal');
view(35, 28);
Example illustration
🔗See Also
lightlighting
🕔Version History
Version Description
2.0.0 initial version
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